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The player tends to slide a bit which can make some of the harder jumps a little bit too hard. Also, I don't know if it's the player or the walls, but there tends to be a big gap between the two that I can't close  which can limit my room to jump at times. Love the concept though and you did pretty well with it's execution. Nice work

The collision bug could come from the scaling in all colliders to the int value, so there would be gap between player collider and the wall, because its just rounding too much.
Next time i should just scale up my assets and tell its 84x48 instead of doing it in low res. I only got more work to do and more stress.

And Thank you!