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The Switcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #160 | 4.100 | 4.100 |
Overall | #187 | 3.150 | 3.150 |
Enjoyment | #195 | 2.800 | 2.800 |
Design | #195 | 3.000 | 3.000 |
Polish | #200 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a great idea, and is fun to play. The pixel art is really cute as well
The art was adorable! I really liked the gameplay too. You did a great job with this game!
Thank You!
Restrictions were pretty hard for my third game jam ever, but im glad someone enjoyed it :D
Also your game is amazing! I didn't knew you could make horror on Nokia 3310 restrictions hah.
Nice concept! If sound effects and music were more similar, muting the music would even enhance the experience in my opinion. Anyways, it was a great game! :D
Update: Ooooh The Switcher, I get it now! xD
SFX were from game jam's resources, but music was made by me :D
Thanks! I should probably give choice to toggle that on.
The player tends to slide a bit which can make some of the harder jumps a little bit too hard. Also, I don't know if it's the player or the walls, but there tends to be a big gap between the two that I can't close which can limit my room to jump at times. Love the concept though and you did pretty well with it's execution. Nice work
The collision bug could come from the scaling in all colliders to the int value, so there would be gap between player collider and the wall, because its just rounding too much.
Next time i should just scale up my assets and tell its 84x48 instead of doing it in low res. I only got more work to do and more stress.
And Thank you!
Well done with the game, works really well and looks great! Clever concept with the pausing enemies feature! All the best.
Great idea, but I feel like it needs some polish: there is no sound and the visual is too shaky when there is vertical movement involved.
I wanted to be as near restrictions as i could, thats why its shaky because its really 84x48 just scaled up.
Also there is sound, if you are using Firefox, then you probably has the same bug as me, idk why this happens but there is sound, there is music and sfx.
I'm actually on Chrome. It might a problem with Unity, I tried with Edge and there is audio there. As for the camera, I think that, even if usually a bit of lag on the camera makes the experience way smoother, with this limited resolution a more responsive one would have probably been better. But I'm not really sure, these limitations really affect the way everything works. Good work anyway!
This was a nice game with challenging platforming and a well flushed out exploration of your enemies being walls, platforms, and just regular enemies! And a cheeky ending to boot.
Thank you!
I wasn't sure if i wanted to include last level so i gived choice to the player. I felt there wasn't enough levels (which were very hard to make trust me) So i added one extra hard for the hardcore gamers.