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g3rwy

41
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A member registered Jan 01, 2021 · View creator page →

Creator of

Recent community posts

Yoo thats very cool idea, gives me some newgrounds game vibe and art is very cute.

Challenging game

Funny idea but i think the knight glitched out my game a little bit

I really like the idea of walls taking revenge tho! You should make a full on game about it.

That moving platform caught me off guard.

I would love a reset button, but man those are some actually nice car physics (outside of bouncing hah)
Also try to beat my record B)

very polished game, those 3 bounces gave me a challenge cant imagine doing more lol.

Thats super creative idea! It did glitch out for me at the end heh because i had no idea that the wood gets damaged. But for a 3hour game its super impressive.

Maan we had similar ideas but you clearly did it better. Very chill game and its very satisfying to slash those mushrooms.

No audio for me on firefox :C. But game is fun and ive seen this idea somehwere else too.

Goofy physics hah but really enjoyed it.  Very nice visuals and sick idea! It fits the theme perfectly.

Super nice visuals, i had some glitches on firefox but i guess that might be just Godot web export. Great style!

Nice game :D
Although it gets laggy when a lot of walls are around and its pretty easy to escape them.

Okay Thanks! :) I think trying to gain enough money for a day to stay alive is good objective, but i could add some more

Hi, i wanted to make a little more peaceful game but i was this "The game must have combat or a similar mechanic for determining outcome of certain situations, enemy encounters and events." requirement. I wanted to make a game about a salesman/trader wandering around towns and making money to live from day to day, could i just add some random event that from time to time you could get attacked by a thieves and lose some money/stamina? Or should there be some combat mechanic where you will fight with those thieves and maybe some wild animals too?

Niceee

Pretty nice game!

Lots of stuff to find there hah.

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Thank You!
Restrictions were pretty hard for my third game jam ever, but im glad someone enjoyed it :D

Also your game is amazing! I didn't knew you could make horror on Nokia 3310 restrictions hah.

SFX were from game jam's resources, but music was made by me :D
Thanks! I should probably give choice to toggle that on.

I love Mr Blob!
The Second level was a little challenging but i got it after a while.

It's pretty hard but i like it.

The collision bug could come from the scaling in all colliders to the int value, so there would be gap between player collider and the wall, because its just rounding too much.
Next time i should just scale up my assets and tell its 84x48 instead of doing it in low res. I only got more work to do and more stress.

And Thank you!

I love the cutscene! Game is really well made. Unfortunately i needed to reboot because i kept spamming Enter, i thought that it was continuation of cutscene but i was just skipping levels hah.

Looks very cool, those low poly models are really matching this low res restriction.
I would love to see support for arrows for movement and space to interact, because using E with WSAD was a little tedious, still a fun game.

Thank you!
I wasn't sure if i wanted to include last level so i gived choice to the player. I felt there wasn't enough levels (which were very hard to make trust me) So i added one extra hard for the hardcore gamers.

I wanted to be as near restrictions as i could, thats why its shaky because its really 84x48 just scaled up.
Also there is sound, if you are using Firefox, then you probably has the same bug as me, idk why this happens but there is sound, there is music and sfx.

Death and Finish line is still bugged a little but its nice. I see there will be lots of platformers.

Thank you!
I really tried to make them good looking.

Oh i see we had similar ideas hah and we both have cats that probably destroyed what they weren't suppose to.

Thank you!
Im still learning to draw, but i think got better.

Nice avatar too, bee from adventure time always makes me sad.

Well, 1260x720 is not in the same scale as 84x48, so the window would be stretched.

But if you want to make window bigger there is a setting in Project Settings -> Window -> Test Width and Height also there is a Stretch options on the bottom, you need to enable.

I like the ending hah.

Second level took me a while, but i found out that on last level you can just fall as fast as you can and they won't notice you.

Thanks! Well the owners must had nice party haha. Plate was so small i didnt know where to put it so i just smacked it on the ceiling lamp.


I found out this misalign bug too, but i thought it just for me. I was in hurry to finish it so i wasn't able to make it scalable,  at least there is two levels and not one.  But it should be that much misaligned.

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Man, how did you managed to make it in 10 days
Im so jealous

Also noticed that you didnt put background on 09

Screen is pretty small, but its fun. I like it :>

Well, the problem was that i did in in one day because my previous game broke.

But im still proud of what i had came up with.

Thank you!
I wish i would workout more too hah.

Nice game i like it
Maybe make ammo limited, because for now you can spam shooting and its easier to pop them