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(+1)

This is a really great idea. But i think the slider thing is a little tedious(especially in the later levels)

Maybe power-ups or maybe metroidvania style progression It is just that the slider makes a really good idea into a tedious guessing game

This is an amazing Idea it is just the execution that destroys it. Also maybe the controls can be a bit tighter. For a game with tight/trickly platforming like this the controls should be a bit tighter or more responsive. (Since you are using Unity maybe use "get_axis_raw" on the input instead of "get_axis" for input)

Finally maybe change the fake blocks just a bit to differentiate them. Just enough to where it is noticeable but not to much to where it looks to obvious

Anyway i am sorry for rambling just remember this criticism is just for the sake of helping you improve not to be rude.

Have a nice Day :)

(+1)

I didn’t know I could do “get_axis_raw”, I’ll be sure to try that out. As for the slider and fake blocks I might update the slider to be always there so you don’t need to pause every time, and adding a small mark on the fake blocks.  I appreciate the feedback!

(+1)

That sounds great I'll be sure to try the game when you updated

(+1)

Thanks for the suggestions, I changed the slider to be usable without having to pause which makes it less tedious, adding powerups would be too big an update for this but it does give me an idea for a future game.  After checking my code it turns out I was using get_axis_raw, so if you have any other ideas for that let me know.  Finally, I feel the first two levels are fine in terms of the fake blocks, but I changed the last level to have a "warning" text for the one area with the fake blocks, next time I use fake blocks I will definitely make a new similar yet different looking sprite for them.  I appreciate all the feedback!

(+1)

Sounds great
the game is more fun now and lets the idea shine a lot more good job