Thanks for the suggestions, I changed the slider to be usable without having to pause which makes it less tedious, adding powerups would be too big an update for this but it does give me an idea for a future game. After checking my code it turns out I was using get_axis_raw, so if you have any other ideas for that let me know. Finally, I feel the first two levels are fine in terms of the fake blocks, but I changed the last level to have a "warning" text for the one area with the fake blocks, next time I use fake blocks I will definitely make a new similar yet different looking sprite for them. I appreciate all the feedback!