Incredibly well polished, well designed game! Great use of platforming mechanics with some original twists! (I've never seen wall slide before!). I love the glowy aesthetic and the music suits it really well. Great sound design and just a lot of fun all around.
Also this particular level is a really well set up tutorial. The pacing of the elements being introduced and the difficulty curve is perfect! It just felt really easy to learn how to play and each added control made me more interested in continuing!
However, since it is a tutorial, I'd suggest adding in some save points at the start of each new obstacle. Especially for dash, since it might take new players (like me, hehe) some time to get used to that one... having to start the entire level over and over could be a turnoff there. But some check points could easily solve that! Also while I didn't get a chance to test out the bomb throwing feature (I didn't see any bombs?), I just wanted to note that "B" is a bit of an awkward control to reach with WASD + MOUSE. If the bomb technique is used a lot in the full game, consider making left shift the bomb button instead of B. If it isn't used a lot, perhaps, the bomb button could be the right mouse button, and the dash control could move to shift! :)
Hopefully these notes help! Best of luck with further development of this game. I'd love to see a full version out on Steam some day!!
-Sasha
Viewing post in Weapons Knight jam comments
Yea I actually realized that checkpoints would really benefit the project because of the spikes specifically, I would probably add checkpoints before everything that can kill you so it's not an annoying thing to do when you have to come all the way back. The bomb is a work in progress because it doesn't have any functionality as of yet so I made it 'B' just to make it that for now so I will probably change some things like that, as of goes every other keybind, they're not fully confirmed on that keybind so I could always change it. Thank you for the feedback!