Glad to hear :)!
MochaDev
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I agree, the bloom could be high, the only issue I had with that is some things would look nice with a larger bloom and some things look worse with it, and there really wasn't a middle ground I could come to, but I would try to go for it again and see what I can do. I also agree with you on the attack, I never was able to make an attack animation or even maximize the capabilities of the sword effects so I could definitely work on that to make it more captivating. I suppose it seems pretty obvious now but yeah that is how dialogue should work, it should be a quick fix which I agree with. Thank you for all the feedback, I appreciate it!
I like the visuals and the way the game is played! A very simple game concept which at times like this is a good idea because it can enjoyable at the same time! :)
The only things I would say that is negative is that sometimes the scraps wouldn't go towards the enemy bot that is closest to the thing I want to protect and went further back, also I could get out of bounds pretty consistently, I can get back in but it shouldn't be a thing in the first place.
Overall good job!
Yea I actually realized that checkpoints would really benefit the project because of the spikes specifically, I would probably add checkpoints before everything that can kill you so it's not an annoying thing to do when you have to come all the way back. The bomb is a work in progress because it doesn't have any functionality as of yet so I made it 'B' just to make it that for now so I will probably change some things like that, as of goes every other keybind, they're not fully confirmed on that keybind so I could always change it. Thank you for the feedback!
I did try to make a custom cursor but it was random if it showed up in my game or not so I decided to leave it out for jam time purposes but I definietly will find a way to keep it in. I will probably change the "Continue" button the dialogue to something like "[SPACE]" so people would know to click space, or even have both there, and ill find a way to fix the talking sounds after dialogue. Thank you for the feedback!
I really like the way this game is, I like the audio, the characters, the dialogue, the visuals, and the idea, I think the part I found really cool was when the two roaches were talking together and one had to go in a box while we went on top, it was just a cool idea to me.
The only thing I would say is that when you are going up inclined slopes, it can be kind of awkward to go up them considering you're keeping the same collision you have going onto a slope and that can sometimes make it hard to jump, I personally didn't have a big problem with it so it might just be fine.
Regardless, I really liked the game! Great job!
I really like the art style in this game, it's very simple but also looks good, I like the dialogue concept in this game and even like the lines between the monsters and even the elbow licking one specifically, what I would say is that it could come off as annoying from the first level when every time you stepped, you would have to read the dialogue and it happened multiple times and was unexpected so I just kept walking and kept getting dialogue. I do like the way that it has a "checkers" element to it as I see the game as a board I need to then get to the end by walking around the monsters and collecting different items that will help me survive, good job!
Just played it, I really like the visual aspect as well as the way the player dances and all the flashing lights and everything else in the background. My only thing is that at some points it didn't feel like I wasn't trying to stay on beat and more of just trying to catch circles with some background music if that makes sense, it reminds me of a different take on guitar hero in a sense which I liked, great job!
About the Project Knight Prototype:
This release is a prototype, meaning there is a lot more to be put in until the final version which is planned to release 2021. Although being a short prototype, it will not be lacking, showing the various main mechanics with the tutorial level, as well as a few of the enemies that will be thrown at you throughout the game. Project Knight will feature various little bugs and maybe even some glitches considering this is a one-man development team, but those will be fixed ASAP whenever they're known!
Story
Trapped and wanting to find your way back to the throne, with a multitude of weapons at your disposal you'll have to fight your way through various terrains to then overthrow the wretched king and claim back what was once yours.
Project Knight is not the official name but named that until further notice.
I hope you'll be able to enjoy the small experience given, and give feedback if you can, it always helps!
Text is supposed to indicate which "level" of the course you're on (out of ROY G BIV) and the character stays pink throughout, I personally always been someone to press SPACE when playing these games so I apologize for not adding the W feature, the same goes for the shot, and thank you for the critique, it helps me improve :)!