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That wasn't an engine per se. In the past I've been coding in Blitz3D, recently I wrote a converter for the 2D part using the JS 2D canvas. I guess scaling the canvas is just the wrong way. I also code in JS, but it's so picky,  development in the Blitz3D IDE is much faster, which is why I went that way. I got Godot installed, but I usually having a hard time with Scenegraph hierarchy based editors, as I prefer entity component systems.

Have you tried Phaser2D? I use it sometimes since you can build super fast web games with it^^ I have never heard of Blitz3D but it looks interesting. Luckily, different types of engines and frameworks are abundant these days ;)

I think I once tried it few years ago. Recently I really enjoyed to write my own engine, as HTML5 makes it so easy - except for CORS and no-user-interaction restrictions. You can't just play a sound these days, or lock the mouse. The user must click something before, otherwise it's blocked. 

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This is really some next level stuff :D I am just happy I can use an engine to create whatever comes to mind ;))) Huge respect for that!