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(+1)

For a first game, not too bad. I would definitely slow the player down a bit so you feel more in control of him rather than him rocketing across the screen. Also, you can get caught on the ground or cling to walls which can be a bit weird and break the pace.

I think I shouldnt use time.deltatime when setting the players velocity

also how to you fix the wall sticking when i dont want it?
btw thanks for the reply :)

Yeah, player speed will be easier to control if you have it on a set number like maybe 5 or 6. Also, to keep the player from clinging to walls, the most common solution I find and have used is that you can make a Physics Material 2D and set its friction to 0. Once you have that, you can attach it to the player's collider and rigidbody (if it has one) to keep you from sticking to walls. Unsure if you actually need to do both, but I do it anyways just in case.

i think you do need to put it on the ground and the player tho i did that so i dont know whats the problem..