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(+1)

Hey! Thanks as always for the feedback. Sorry about the map size, I am looking for a way to make it adaptative to work also in mobile but so far it only got worse. 

I saw you other post, I will get back to bug fixing once we get a solid art identity.

Yeah its tricky to design something for two different platforms at once so I think it's more than understandable. And take time on the bug post! None of them are really game breaking, but just stuff I caught over time

After play it a bit the new update has changed the gameplay just a bit. So the rotations have been great in terms of castles and I'm looking forward to maybe trees getting to rotate (not a big deal though because only one tree piece has any change with rotation). However the building for the villages hasnt really changed at all because of how the coin piece plays, the one that is both farm and village. Because the village part cuts the piece in half, and cannot be placed adjacent to village pieces unless done so vertically with nothing on either side of the piece its placed above or below, the playstyle of this piece has completely unchanged in that the best configuration is placing them in a line straight down with nothing adjacent so as not to cut off farm land pieces from eachother. There also in addition to the map coverage there seems to be less area for cards to remain active, so the window of playing the cards is smaller than the previous version.