Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

the game looks really good with the minimalism and the glow, and the slash looks particularly rad with some nice hitstun to boot

both the dash and the slash feel a bit stilted since instead of putting you in a state you cant do anything after using it you just can't do that particular move for a second. more like a cooldown than the space between combos
a lot of the bullets seem to not just be aimed but homing though, and you kinda just have to constantly be swinging the sword or you take damage. because of that, you also don't need to dodge much. boss is just hold up and mash x

also i probably wouldn't even know it was touhou if it wasn't for the description, but i guess abstract stuff is cool sometimes. good game

Thank you for the insights.
Maybe I'll try to reduce the time between the last hit and the first hit to make it feels less like a cooldown.
There was supposed to be a melee attack for the enemies to add more depth to the strategy. Also, the original design was actually Youmu slicing Kedamas in Hakugyokurou, too bad I ran out of time.