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Interesting take on the original Snake II game :D I wonder how it would be played in real time

(+1)

The funny thing is, it was implemented real time initially. I added the turn based logic in order to easily investigate some bugs in the collision code. Then I realized it just makes a lot more sense to be turn based. I'm glad you like it. I might have some time after the compo to add some polish and features to it (including real time)