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(+1)

Will be honest, it would be much easier to see what is what if instead of Nue and Sanae there were some islands and walls/rivers, on Difficulty 3 it becomes hard to see. Still, liked it, and combination of Sanae/Nue during gameplay is somewhat blursed.

Predetermined puzzles let player to brute-force, but that should be fine with Jam game.

(+1)

I had elaborate plans for a full puzzle generation algorithm but... yeah, I think that would have only been appreciated by me. Thanks for playing!