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Again, I appreciate your dedication to testing all this stuff out. With all the new stuff it is super helpful. Yes, Ice Storm is new animation.
Rogue skill forgot to change the name of the skills needed. I'll continue to balance things out.

(48 edits)

Hello!

Downloaded the balance update demo and inserted my save.

It worked. Though regenerate MP still says 1% it is now 2% (Maybe thats because i inserted my save?). Which is much better if it carries over.

The spells of the sage are now much more potent, especially for their cost.

Mirage Slash however did a grand total of... like 50 damage against the ogre lord. I think you might have done a mistake there with the damage calculation. (Yep tested it against normal mobs. It does around 0-20-60 (with a crit the later) per slash and sometimes zero.)

Cryo Slash's damage went down by 30% about that, which makes it much more balanced. Though still the strongest move against a single target but more balanced still.

I am probably going to train for other abilities later on for the paladin but i won't make promises for now and test other abilities to see what changed.

Have a good day.

Edit: Holy scorching ray does now about 280-320 each hit.... alright guess it can rival cryo slash now :D

Holy.... divine weapon escalates the damage of the close combat skills from warren. Thats bloody useful for 250 JP (Works with cryo slash. Taking it again to 1,5k per use..... thats actually nice a skill for warren especially. Too bad i don't like going paladin or this would be a must have on warren lol)

Searing Light however is a waste of a skill because it already does only around 150-200 on maximus without weak. His normal attacks deal more and can do bleed. Looks nice though. :(

Ah yes holy weapon can make mirage slash somewhat useful. Still better off just using quadro slash cause that does around 800-1000 damage with holy weapon. While mirage slash just did 520-600.

Furthermore may I suggest something? An ultimate class for each path that allows to use the skills from the former classes too. Why? Because it would be bloody versatile. Maybe add that as a very costly passive one can learn for the class. If you don't want that eh worth a try. xD

Doesnt seem like the channel abilities scale with HP/MP or stats.... at least only very little if at all. This would be something i would personally do: Scale it a little with % of max MP/HP. 1-5% or so additionally. Its not much but would make them still usefull in the long run. If thats already the case and the numbers too small to notice just ignore this completly. lol

Smite Evil says of a smite instead of what i assume to be right with a smite. It also has no animation. For all thats- It works with mirage slash. Divine weapon + smite evil on the berserker or however they are called in the cave took the damage from a 0-20-60 damage per move ability up to goddamn 1,7k(150-200 damage per damaging attack from mirage slash)!!! This is broken with the right buffs. You know what... leave mirage slash as it is. Make people figure out how to make it strong. LMAO

Yep reproduced the damage 4 times. It does 1,3k to 1,7k per pop total damage with divine weapon and smite evil combined. Smite evil alone takes it to around ~120 damage per slash with divine weapon....  now i wanna test that on an undead. Be right back with the numbers. lol Same damage as the berserker. Too bad. Smite evil is so broken with divine weapon if you have multi hit moves like that. xD

Also the passives still dont carry over I just noticed. Might be because of my save or because it will not be a feature until later but eh whatever. lol time to do a last grind for void blast. I am too lazy to grind ranger and monk rn. Maybe i will tomorrow or later tonight.

Joel and Garreths stats are very... high compared to the permanent party members. At least the higher you grind. Joel for an example has 190 power level 14 lmao with a wooden spear.

Healing Touch is weaker then heal light wounds but eh he is a paladin not a cleric so whatever i guess lol

Checked various other level 20 abilities and they all work as intended... so the knight ability was the outlier and not the norm.

Void blast is weak for 1200 points and also has no animation. lol (270 damage on all enemies.)

Magma Shield looks cool though. (picked that instead)

Also maybe increase the monk rage ability to 2% too. Would make it better late game. Anyways since i now tested every Sage skill its time to train Maximus as a monk later.

Maelstorm looks fucking cool now. And is very, very strong with 400 damage on each foe. Most spells are jealous again lmao

Never used Unleash but it looks epic too now that i am throwing around my over 80+ bottles full of insufferably foul tasting liquid. lol

Ultimate fist apparently costs 3 JP er i mean class points. I am just used to call it job points lol

The -10% rage consumption on the monk skill isn't working. At least not on maximus main job class skills. Gotta wait for more points before i can test it for monk skills.

When using ray of frost the sprite of warren disappears for a bit while he uses the ice beam.

Oh right. I forgot to tell you. When you use defend maximus or warren sometimes use the clerics defend skill. If they have learned it. Dunno what triggers it still, but it got much rarer then before.

Terra slam be OP. It does ~400 damage and confuses! Thats amazingly good for 18 rage. But it doesn't get a discount from the monk skill either. (Nvm it sometimes removes the confusion it inflicts lol that makes it mediocre as a skill lol)

Yep tried it with unleash. The monks rage deduction doesn't work with anything.

Also another thing that would be nice would be a document that shows where the idols are. Not immediately at the release but maybe at a later date. I still have only found 5 lol You are very good at hiding them... though there aren't all that many clues when one is hidden. I am talking about the one at the farm there. lol

Stunning fist is pretty weak damage wise. 220 damage while his normal autos do that for 15 rage and st- alright the stun convinced me.

Dark Force costs 48 MP.... and does 550 damage with over 150 int.... i think that needs more balance. (Looks alright though lol I really want the spells that dark knight guy used at the beginning tbh lol)

Flurry of blows is on par with cyro slash (unbuffed from divine weapon)... decent if its targeted on one foe with crit up. Very good for 18 rage.

Huh max Class Points per class is 9999? Welp I really need more to use on knight and the other main classes.... i guess. lol I have been sitting on that for a while now.

Dragon Punch is pretty strong for 12 rage... neat. lol

Acid bolt does 500+ damage to one berserker... sages acid shards do a total of 450-500 :/ (Both weak obviously, weird it just did 410 (acid bolt).... i really have no clue how your damage works sometimes. Do you have high RNG? They didnt bleed at neither time.)

LMAO your weakest skill is the most expensive one. Release energy does 300-400 damage against a line.... this is getting ridicolous. xD

Almost done testing... only going to get the MP- skill from the wizard to see if it works.... also check meteor swarm, i dont have it, but i might be weak if dark force and the other skills are anything to go by.

Hmmm whatever you have running that gives MP/HP regularly, it works better on the temporary party members. Cause the strength has each reached 200 easily nevermind their HP which are nearing 500. :/

Ki Burst looks cool. The heal however is as much as a moderate potion and a bit more. Actually quite good. Almost a full heal for a level 15 maximus with 734 battles and 38.755 steps. Wohooo lol I am... almost done. Only 700 more CP for the Mp reduction skill.

Maybe do buff mirage slash a bit... without vulnerable inflicted it just did 5 damage on the berserker. lol

I am done... the MP down works. On the wizard. Hurray I think i tested everything i wanna test now.  All it took was like 17 hours+ of grinding.

(+1)

I combed through your feed back and made some suggestions. Thanks for spending some much time checking things out. Next patch will have some updates that balance more things out.

(12 edits) (+1)

Void Blast is displayed on the casters side. lol (And does the same damage as before but eh whatever. lol)

Mirage Slash doesn't show full damage anymore, but its now stronger without buffs which is good. (Same goes for flurry of punches... so i assume you did something that avoids multi hit moves to show the full damage. Or maybe its because i inserted my old save who knows. Hmm weird it worked now. I assume its an issue with my save then or something else.) Alright mirage slash normal does around 500 damage total, with divine weapon around 1k-1,2k and with smite evil on top of it 1,8k-2k.

Dark Force still does only around 900-1000 damage while scorching ray does the same or more. But hey whatever. lol

Release energy still does the same.

25% faster rage building speed is working.

Have a good day.

Edit: Searing Light is now stronger too. :D 

Also there is Joel X Warren (Warren was fed all the food btw and had a sage level 10 as class. A shadow onyx equipped and several other such items that Joel didn't get... ;) )

Neon Ray seems a bit strong. Compared to other line aeos I mean. Not much but a bit. Will test it a bit more.

Yeah Neon Ray does an average of 375 out of 20 uses. The Umbral Bolt does 50 less. While costing double the MP. Other aeos also fall a bit behind the Ray from the sage.

Currently saved infront of a white crocodile the strongest enemy i can fight around so that numbers are not just against goons. lol

Fun fact: The white crocodile is weak against acid shards but not the acid bolt. I assumed both would be the... well acid element or some such but apparently thats not the case.

Cryo Slash isn't medium anymore, its now very slow. (Poor crocodile that took that 1,7k damage lol)

Empower from maximus is on the user, but looks like you can select a target.