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So i played in adults mode and that may explain why it was laggy at times i guess,since i played the web version.

The projectile lifespan seems quiet high i think since you could hit enemies offscreen.

The houses in the levels(i played till level 2) don't quiet fit with the other assets but that's just how i see it in a sense,i'm talking about the detail they have.

Story wise,i'm not really into stories so i didn'y pay much attention to it,i'm more about gameplay.

In level 2 it's a little annoying when you are on a moving platform wanna jump onto ground but there's an enemy offscreen that comes back to get you.Also the turrets(The red things that shoot at you) in level 2 they are sometimes too close to you, you are on a lower platform and want to jump on a higher platform but there's a turret above you and bump into it.

In level 1 there are falling platforms,are they adjusted to fall at different times or not adjusted properly?

Since some let you on the for longer than others.

The dad's jumping sound is a little weird and loud what can i say.

Not sure how enemy spawn works but in level 1 you need 15 kills so in case you miss 1 or 2 snails, how do they spawn or are there respawns? I did beat the level obviously but i had to backtrack a little bit since i missed 1 snail and got him.

Would a map be a good idea? See if there are enemies left/where they are?

I did like that there was a kill bar, very helpful.

I didn't play with the blaster,i did try it a bit but it didn't do anything since i didn't have any energy left so yeah..i sticked with the normal attack,seems good enough and it's nice that it has a slight knockback to it.

Also the ledge climb/stick mechanic is good in case you don't quiet land right because of the moving platforms.

Keep in mind that i'm not into platformers so some things i said may be good feedback or not.

Thanks again for checking my game out.

(+1)

Thank you kindly for the helpful feedback! I will look into those topics after the Jam and see how to improve!