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Very Nice polished game! The only thing i would add to this game is a progression system. A way to make you'r necromancer deal more damage, learn new skills, improve skills like with number of projectiles. But yea, that would require much work and won't be fitting for a jam this size.

And nice Job! I really like the music and sounds.

(+1)

Oh, trust me, I wanted to put in this big complex system of scaling the damage, explosions, etc. But when I realized how much work it was gonna be , I decided instead it would be a lot more fitting to keep a sort of old-school simplicity where you don't even really need numbers or health-bars to tell you a bunch of information; just a little bit of playing will give you the intuition to fill in those numbers. Chances are I will work on this again in the future and I'd probably things like levelling, skills, etc.

Anyway, thank you for your thoughts, and I'm glad you enjoyed it!