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Necromancy Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 4.095 | 4.095 |
Presentation | #11 | 4.143 | 4.143 |
Overall | #19 | 3.857 | 3.857 |
Use of the Limitation | #40 | 3.762 | 3.762 |
Concept | #51 | 3.429 | 3.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GammaFoxTBG
Software used
Unity
Use of the limitation
Used a monochrome palette with Kenney's 1Bit asset pack
Cookies eaten
None. :( I didn't have time to eat any cookies.
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Comments
Very Nice polished game! The only thing i would add to this game is a progression system. A way to make you'r necromancer deal more damage, learn new skills, improve skills like with number of projectiles. But yea, that would require much work and won't be fitting for a jam this size.
And nice Job! I really like the music and sounds.
Oh, trust me, I wanted to put in this big complex system of scaling the damage, explosions, etc. But when I realized how much work it was gonna be , I decided instead it would be a lot more fitting to keep a sort of old-school simplicity where you don't even really need numbers or health-bars to tell you a bunch of information; just a little bit of playing will give you the intuition to fill in those numbers. Chances are I will work on this again in the future and I'd probably things like levelling, skills, etc.
Anyway, thank you for your thoughts, and I'm glad you enjoyed it!
Great polish! The codex is a really nice touch - it was fun reading through the entries. I played the entire first time without the teleport b/c I'm apparently illiterate, but I did end up getting pretty far all things considered. Fantastic work!
Thank you! Yeah, like I said in a different response, I probably should have added a little prompt to remind about the teleport if it was going unused, because I definitely can see how the gameplay might have felt a little tedious if you were trying to run to each area. But I appreciate the feedback! The codex was definitely a fun little extra I put in that happened to be pretty easy to throw together, as it just mostly fed off of the information from the ScriptableObjects I used.
Very cool game - I wish I could see the defensive towers shoot. Otherwise fun game, great music! Loved this game. Nice job!
I appreciate the kind words. Yeah, I agree, I'd have liked it to look a little more interesting when the graves shoot off the skulls, as you can barely see it sometimes. At the time, though, it was functional and that was good enough, with the time I had left. Happy to hear you enjoyed the game!
There was a lot of content for a game jam game here, so well done! I loved the variety too, with the different attack types and waves - it really helped make the game more engaging. One issue was that mana was mostly irrelevant for me, as I never ran out even though I was firing most of the time. It was a great little game though, so good job!
Thank you! Yeah, mana was something that was intended be be a more prevalent mechanic, but since I ran out of time to add other features or weapons, I figure it'd be better to have a little too much than not enough for the jam. If I decide to continue work on this a bit in the future, I'll definitely adding other things to consume mana and probably lower the regen rate a smidge to make management of it a bigger focus.
I really enjoyed this game, and until I read some of the comments I completely forgot there was a teleport! Only because I just broke my mouse and was concentrating on trying to play with a touchpad, but that is no reflection of the game! I'll have to play it again to get the full experience!
Having said that, the gameplay was super fun, and skully was the best wingman/wingwoman/winghead there ever could be.
Coincidentally, there were several times when I was working on this where I actually was considering making a prompt appear if players hadn't used the teleport in a while, just in case people might forget about it and are trying to bolt halfway across the map.
But I'm glad you had fun. And yes, Skully is surely best boi. Maybe in the future I'll try and even give him more practical utility in the future.
somehow when i press retry. the game still start but the enemy doesnt spawn anymore, but nice game tho
Oh, that's really strange. Not sure why that broke, but I'll look into it. Thanks for the feedback!
I thought the skull was my enemy, turns out they had my back! I think you've done a really good job of giving the player the information that they need. Movement speed is a tad sluggish but I don't think its too detrimental. Really good job!
Thank you for the feedback! Yeah, I purposefully put Skully on the outside of view at the start just for that subversion of expectation at the start haha. Movement speed is indeed a little slow, mostly because I wanted to make it a point to utilize the teleport and manage your mana carefully. I'm glad you enjoyed it though.
Nice game. really nice mechanic and how you give guide to the player from where the enemies are coming. Love the music.
Congrats for finishing the game and the Jam
Thank you! I originally was almost going to try and make a janky mini-map in the beginning, but I thought a little companion would be nicer and less invasive. I'm glad you enjoyed the game and I appreciate the feedback.
Simple, but very fun game!
Thanks! I'm glad you liked it, I enjoyed your game too.
Quite the enjoyable defense game!
Glad to hear it! Thank you for the comment.
This was really fun. The character designs are very cute, and overall the visual presentation is crisp and expressive. Good music, also.
I really appreciate how fleshed out this game is, with multiple special abilities, an Options menu, and a little in-game encyclopedia. Wow! (Yes, as noted in the description, you should avoid checking the encyclopedia during gameplay due to a bug, but still.)
One suggestion--I can't help wondering if you could have gotten a more striking result if you actually used another color or two. Of course, monochrome is a deliberate style, also.
Thank you for the feedback! I really appreciate it. I put my all into it, as it was my first jam and whatnot. I would have liked to maybe use some other colours too, as working with just black, white, and 3 shades of gray was a bit difficult to design a semi-interesting landscape but also not be too distracting. I'm glad you had fun!