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(1 edit)

This is a great game, and might be my favorite I've played from this jam! It's a really cool take on twin stick shooter with the "health" being tied directly to the suit's parts, and your capabilities being reduced from taking damage.  The quirky style works really well, I especially like the forward facing animation for Capuchin hopping around inside the suit, and the sound effects are really fitting, theres a good distinction of ambient vs gameplay sounds too.  The variety of weapons, upgrades, and enemies made each room feel like a fresh challenge.  The enemy patterns really stood out, and the obstacles around each room gave the perfect cover to avoid danger while learning how to tackle them, without completely trivializing it cause they'd eventually find their way too you (or you'd have to go to them).  

One thing I was unsure of was if upgrades are lost when switching to a new piece of gear, I was a little more reluctant to try new weapons in my second run because I was worried about making myself weaker and you arent able to switch back.  Also one time when fighting the boss, I lost all my parts and he kinda just hung around the suit preventing me ever really repairing fully without losing more parts as soon as I tried to get it outta there.  My next attempt went way better tho, had 2 of the 3-shot burst arms, with tons of fire rate boosts.    They did make the screenshake overwhelming though lol, but they destroyed the boss!  Anyways this is a really impressive and fun game, especially for the time frame too, really well done.

(+1)

Thank you very much for the detailed feedback! Really glad you enjoyed the game.


To answer the question about the upgrades: they do persist between pickups so you should feel free to swap as you wish. I don’t think we conveyed this clearly (we added very subtle 1pixel different colored upgrade indicator sprites that stack above each shoulder to display current upgrade level) it’s definitely something we need to rethink if we ever decide to keep iterating on the idea.

 Boss AI should probably be tweaked to prevent the scenario you describe, but it should be possible to lead him away during a certain phase? Maybe not though.


thanks again for this awesome feedback! We loved runelite, just so you know! 

Gotcha, that's good to know!  Im not positive on the boss but the room seemed smaller than the time I beat him, that coulda just been me panicking though lol.  I'm glad to hear you liked mine too!