Game was very fun to play. Visuals and audio design were very well incorporated into the game. Mechanics and controls were smooth. There are great details, which I love because small details go a long way. The story is clear which shows good execution and planning. Well done on this game!
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Capuchin Centauri's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #5 | 4.667 | 4.667 |
Overall | #16 | 4.222 | 4.222 |
FUN | Was this game satisfying to play or did it bring you joy? | #21 | 4.222 | 4.222 |
VISUAL | Did this game have nice graphics, art or design? | #24 | 4.333 | 4.333 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #34 | 4.000 | 4.000 |
AUDIO | Did this game have great music or sound design? | #40 | 3.889 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
Originally conceived around 2012, the first iteration of this project was written as a hacky c++ SDL experiment. It then laid dormant for years. We revamped the idea and started from scratch for GM48 #37 earlier in January 2021, and realized that we wanted to devote more than just a weekend to the project. This is our followup to that jam after making a ton of tweaks and adding a lot of features we didn't have time to get to in a single weekend.
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