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(+1)

I usually dont like game where you cant see, or the mechanic of reduced visibility. But the way you implemented it with the lights and the colors was very interesting and fun. My biggest critique is that I felt the jump was a little floaty, aside from that well done!

(+1)

Thanks for the feedback. I can definitely see how the jump feels a bit floaty. In the first few levels it seems unnecessary, but as there becomes more hazards I think the bit of floatyness help dodge them. Definitely something I'll look into fine tuning though.