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Thanks for trying it out, and I really appreciate the feedback! 

The fact that mouse won't capture when embedded in a browser doesn't help with the controls either. Something I overlooked when deciding to go with the web route, but I just wanted it to be quick and easy for players to start up.

I agree with you 100% on the power-ups, and that the levels need more variety via mesh materials and skyboxes. I wish I could make the actual meshes for the levels more varied, but whenever I create a tri-mesh collision sibling for anything imported from Blender, the collisions would include invisible bumps that would send the player flying off even though the surface was completely flat.

Thanks again for checking it out and letting me know what you think! Getting feedback helps tremendously with both subjective issues and staying motivated!

With the mouse capturing I don't seem to have a problem. I guess^^ I don't have a mouse, so... XD 
Oh man, this mesh issue sounds awfully painful! I truly hope you will find a way to fix this  somehow. Maybe you will find another solution to your problem. I have never really tried 3D stuff in Godot, except for one animation.

My pleasure! I wish you well with your game :)