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There's a whole lot that I like about this!  It's a much more interesting take than the usual one on "alchemy" games.  I really appreciate you highlighting which things the player can drag a selected object onto; the story is amusing; the hinting is useful.

There's also unfortunately some spelling errors (it looks in some places like a spell-checker was used? For instance, "Eldridge" looks like a spellchecker replaced a misspelling of "eldritch", and capitalized it because Eldridge is a name), and a few TODO descriptions (e.g., the slime).  The biggest thing I might want is a notebook or the like where the player can check how they made which things--at one point I had clay, and then I was never able to make clay again.  (It turned out that was because I needed to drag one piece of flint to a pot, and all my flint was in stacks of three, and dragging a stack of three flint to a pot does something different.)

I'm also stuck at a point where the hint at the top is telling me that three gold cylinders plus three gold cylinders produces six gold cylinders, which I could have guessed, but also I have no idea what those three gold cylinders are.

About gold cylinders: may be reed? I can't remember anything other with tip like that...

They seem like they should be reeds, based on where else I am (i.e. the first bits of a throne; the satyr telling me about how after gears he needs reeds...), but I can't figure out how to get reeds.  Maybe I'll go back to trying to plant things in swamps.

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Try fertilise the water with poo

OK, now that I've made it to the end, my sense of it is "what I said before, only even more so": there's some stuff in here that seems a little underclued, or a little arbitrary, and it can be hard to keep track of things.

That, and also, there's still a whole lot to like here!  It's overall really well executed and the storyline is consistently interesting.  (Here, have a whole lot of information about harpies. "Is it important?" No, but it's fun! "Awesome!").  Definitely glad I played it!

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You can always do with more random harpy facts, always