It is with a very heavy heart that RogueTable 30 will not be entered into the Jam ;[
It is completely finished! works very well, has all 8 levels, and everything you have seen.
The issues started this afternoon while trying to recompile for windows10. Nothing went well. and it has taken until tonight to get the compiler sorted and the sources working.
Then I came up against and unknown opengl error and it looks like part of the display is now missing!
Testing and debugging was started. but I tried a second compile for the mac. Similar issues occurred. I am not exactly sure where the problems lie, possibly memory and also OpenGl faults (which cannot be solved in time)
The dev system is a big mac with lots of memory and special source and a few pickles thrown in as well, so it may be that there are issues to do with that.
On running on the lower machines I also found the speed was taking a big hit as well.
With all of this taken into consideration. I have to pull out.
I am not exactly sure what to do now, but I have an idea to drop the entire programming language and move to something more stable and predictable like Unreal!
I am also sorry to all and any of you who were waiting to see the real thing in action. I think you might be able to understand my own disappointment in this too. ;(
Brilliant luck to everyone who takes part though. We all deserve some sleep and thanks for all the hard work.
Signing off now... Goodbye Dave... Daisy, Daisy...