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(+1)

Some real progress these last couple days. The dungeon generator is spawning slimes into the level now, which roam around randomly. I decided to go ultra simple with the combat system -- while you and the enemy are standing near each other, you both throw out autoattacks. The individual enemies are meant to be more of a form of resource attrition rather than a serious challenge. I do have more interesting enemy types planned as well though. Plus you'll get some consumable items like bombs that give you a little more combat flexibility.

I'm trying to make the game playable completely with the left mouse button, which definitely limits how much I can get out of the combat system.

Other stuff I got working includes transitioning between the dungeon and the town, visiting the blacksmith to upgrade weapons and armor, and a music manager. The player's footsteps sync to the beat of the song in dungeons, which I'm super excited about.

I just sat down and threw a bunch of features I want to implement into an issue tracker, and WOOF! 37 new issues of highly varying complexity. I am going to have to either cut scope a lot or continue the project beyond the end of the jam. 

Also here's some tiny concept art of the main character (purple) and her love interest (red):


(+1)

As expected, I really am having to cut back on scope on this quite a bit. Only have 1 of the 5 major interactive lewd scenes I wanted to implement done.

At least it's a vaguely satisfying, if very sparse, roguelite at this point. I've got 3 enemy types, consumable bombs and potions, and a skill meter that charges up to let you do a big AOE attack. Not much to do in each level except fight enemies and find the key to the exit though.

of the 80 issues in the issue tracker, 40 are closed, 16 are "do later", and 24 I want to try and get done by jam submission. Most are pretty small, like removing the navmesh under the staircase so you don't get stuck on it, or tweaking the price of potions. The big ones are a tutorial level and the rest of the intro cutscene.

(+1)

Haha, the last week crunch is really something. Just today I've made 6 of the 8 levels currently in my game. Same as you, I've been pushing adding lewds to the last minute. I've got some of the scenes drawn, but at the moment none of them are actually implemented.

Also my game has only just become playable outside of a test environment yesterday.

So you're not that far behind friend, we're crawling to the finish line together. Here's to the next 48 hours 🥂