Some real progress these last couple days. The dungeon generator is spawning slimes into the level now, which roam around randomly. I decided to go ultra simple with the combat system -- while you and the enemy are standing near each other, you both throw out autoattacks. The individual enemies are meant to be more of a form of resource attrition rather than a serious challenge. I do have more interesting enemy types planned as well though. Plus you'll get some consumable items like bombs that give you a little more combat flexibility.
I'm trying to make the game playable completely with the left mouse button, which definitely limits how much I can get out of the combat system.
Other stuff I got working includes transitioning between the dungeon and the town, visiting the blacksmith to upgrade weapons and armor, and a music manager. The player's footsteps sync to the beat of the song in dungeons, which I'm super excited about.
I just sat down and threw a bunch of features I want to implement into an issue tracker, and WOOF! 37 new issues of highly varying complexity. I am going to have to either cut scope a lot or continue the project beyond the end of the jam.
Also here's some tiny concept art of the main character (purple) and her love interest (red):