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(+1)

As expected, I really am having to cut back on scope on this quite a bit. Only have 1 of the 5 major interactive lewd scenes I wanted to implement done.

At least it's a vaguely satisfying, if very sparse, roguelite at this point. I've got 3 enemy types, consumable bombs and potions, and a skill meter that charges up to let you do a big AOE attack. Not much to do in each level except fight enemies and find the key to the exit though.

of the 80 issues in the issue tracker, 40 are closed, 16 are "do later", and 24 I want to try and get done by jam submission. Most are pretty small, like removing the navmesh under the staircase so you don't get stuck on it, or tweaking the price of potions. The big ones are a tutorial level and the rest of the intro cutscene.

(+1)

Haha, the last week crunch is really something. Just today I've made 6 of the 8 levels currently in my game. Same as you, I've been pushing adding lewds to the last minute. I've got some of the scenes drawn, but at the moment none of them are actually implemented.

Also my game has only just become playable outside of a test environment yesterday.

So you're not that far behind friend, we're crawling to the finish line together. Here's to the next 48 hours 🥂