In this case, I just cropped Maya's body so it's only chest-up x'D
Or! You can fiddle with the xalign and yalign, it's almost the same as xpos and ypos :'3
Oh and don't forget to compare the sprite's size with your game's screen resolution.
Bermuda's screen resolution is 1066x599 (Not recommended tho, a little too small. You should use your laptop's or PC's screen resolution as reference), so the character sprite's height shouldn't be more than 599 (from the knees up maybe?) I usually draw a sprite bigger than the resolution so it doesn't blur and easier to draw detailed accessories, then I resize it along with other sprites to compare compatibility with the screen resolution, background, and other character sprites' compatibility.
Err, to summarise it, it's important to first make a 'fake screenshot', so you'll know how the overall game will look like, how big will the text box be, how tall are the sprites, and whether they look good together or not. And then, you can just crop each item and save .png
Um, I'm kinda bad at explaining this, aren't I? @@
Please tell me if you're confused