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(+1)

Always nice to see other rhythm-based games! Very polished game, in particular the UX and pixel art are top notch. The "act in rhythm" mechanic is a nice idea, and I would have like to see it be the central mechanic of the game. Perhaps some feedback on how close the player was (etc. "early!" or "late!" popups) would be nice.

Thanks for feedback !
Actually we had this coded, the games calculates it and gives "perfect", "great", "okay" on player attack, we could've had displayed as the damages and bonus displays.
But the web export ruined the music/image sync, and we don't want a player doing shot along with the music's beat getting flooded by "Missed" messages :/ Not really rewarding and frustrating x)