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the concept behind this game is really awesome! the voice acting is great & the graphics are awesome too! Definitely could be a boss scene for a larger RPG in the future, so I hope you expand on this! 

While graphically it looks good, some of the particle effects showed up as just the default purple mesh. It was also a bit laggy for me, but that's probably because I have a sh*t computer & has nothing to do with your game. Couldn't figure out how to heal or cast the shield, it kept saying I couldn't cast it on enemies. 

There's a bit of a learning curve when it comes to combat in general, but like I said, I can totally see this being part of a larger RPG game, so in that context I think it would be more straight forward. Great work!

I'd appreciate it if you could play/rate my game as well! :)

(3 edits)

Thanks :) The default key for changing the selected target is 'Tab'. I anticipated that people might run into this issue, so I made the loading screen basically be "Press 'Switch Target' to continue...' Perhaps I should've displayed it in game as well if players repeatedly try to heal / shield the boss.

And yeah, the combat is hard. This is probably equivalent to heroic difficulty in an MMO.

What are you systems specs? Would you be able to send a screenshot of the default purple mesh?

[edit] Checked out your game. Very cool :)

(+1)

oh okay yeah I totally missed that! XD I think displaying that somewhere on the fight screen would help! 

It's probably just my dinosaur computer. I have a Macbook Air (macOS High Sierra ver 10.13.6),  Intel HD Graphics 5000 1536 MB & 1.4 GHz Intel Core i5 processor. 

I attached some screenshots! It happened in the cut scene & when I press "E" to attack.