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Interesting concept! Unfortunately, it was kinda hard to play the game for me. I had a hard time recognizing what is happening on the screen. Do you know you can sound the alarm through a wall? Also took me a while to find out I have to open cabinets to find missing keys. Before I was running around the map falling into madness. Overall good job, I think it still needs to polish few rough corners here and there. Maybe (for dumb me at least) use some clever game design tricks to guide the player where he needs to go and give him feedback when he's doing things wrong (like the sound when henchman sees you) but also when he's doing things right.