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This is honestly really impressive. This game has a huge scope (so huge in fact that I wasn't able to play through it completely) but you got it done in just a week. Huge kudos to you.

The graphics are simple but fit the atmosphere, and the music is super relaxing. The gameplay and controls are intuitive and you do a fine job guiding your player through the beginning. Buttons are buggy sometimes, but this isn't really a deal-breaker. Honestly an all around fun experience, thanks for this :)

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Thank you so much for playing and encouragement!

In fact, the scope is not as big as you thought. The main functiononly has two same tasks that can change the character attributes and inventory system I learned from brackeys video. Then I made 20 dialogues to push the main story. But the actual effect is indeed a bit boring to repeat the same work and continuous dialogue

The whole plot of the game is based on my real experience that's why I'm quite passionate to make it! 

Wow, it's actually really endearing to hear that you're telling your own story with One Day. Gives it a whole lot of context, and definitely is a step-up from many other story-driven games. Thanks for this :)