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Thank you so much for playing and encouragement!

In fact, the scope is not as big as you thought. The main functiononly has two same tasks that can change the character attributes and inventory system I learned from brackeys video. Then I made 20 dialogues to push the main story. But the actual effect is indeed a bit boring to repeat the same work and continuous dialogue

The whole plot of the game is based on my real experience that's why I'm quite passionate to make it! 

Wow, it's actually really endearing to hear that you're telling your own story with One Day. Gives it a whole lot of context, and definitely is a step-up from many other story-driven games. Thanks for this :)