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Well made, it would be better if the game is rouge-like but still good enough as a short period project.

The hand drawn sprites feel nice, you even made a idle animation for the player.

I am also surprised that you contained pathfinding for enemies, I know there are many code out there but it still sounds like head-ache.

Thanks for the feedback! The game was initially designed to be a rouge-like but I was very unprepared for that and didn't have the time to learn how to create rooms and procedural generation, maybe in the future I will add this.   Surprisingly  the pathfinding was the easiest part, I just followed a Brackeys  tutorial using A* pathfinding.   I'm glad you liked the sprites!