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Slime Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #275 | 3.550 | 3.550 |
Audio | #343 | 3.300 | 3.300 |
Innovation | #470 | 3.250 | 3.250 |
Overall | #486 | 3.308 | 3.308 |
Game Design | #506 | 3.300 | 3.300 |
Graphics | #527 | 3.400 | 3.400 |
Theme | #812 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Enemies grow stronger together and your guns work stronger together.
Did you write all the code yourself and made all the assets from scratch?
Yes except using some code from tutorials and github for stuff like 2d extras and a*.
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Comments
good music! But the mouse sensitivity makes me harder to aim.
Thanks, I'll try to add that in the future.
Nice little game! I think I definitely agree with previous reviews that a minimap or objective indicator arrow would be really helpful, I just found myself wandering around until I died.
My biggest criticism of the game design of this game would be the zoom of the camera combined with the speed of the enemies. To me it seemed to be a split second between a slime detecting me and dealing damage by colliding with me. I think the game would play better if either the camera was more zoomed out or enemies were slower (though they could be more dangerous in other ways.)
Other than that I enjoyed the simple but really juicy artstyle, and I thought the music and sfx were at least interesting.
Would be interested to see further development should you decide to continue working on the game!
I do plan on adding an indicator or maybe a compass that leads to guns, changing the camera a bit, and adding some new enemy types. Thanks for playing!
Quirky but fun music. Nice shooting mechanic, and enemy pathing. Wasn't very clear where I should be running, or if something might be near, so some indicator of that could have been nice (would be a nice addition if you decide to keep working on this). Mini map, sound indicator, or something.
Thanks for the feedback. I do plan on updating it when the jam ends to add some of the stuff you mentioned, an indicator wasn't something I thought off but now I will be sure to add it, thanks for the idea!
First off, I love the dive/roll animation! I would suggest adding a cool down for shooting, because (not to flex or anything but) I can click pretty quickly, so it seemed a bit over powered. One other thing is it was a bit difficult to dodge the attacks coming from through the walls, but that's a small change to make, so don't stress ! :D Other than the few bugs, it was a very cute game with some fun mechanics, good work!
I might have to add a cooldown then haha. I do plan on changing the ai to not zoom through the walls. Thanks for the feedback!
cool game :D
Bruh you didn't even play it...
Yeah, it's too bad about the cursor, still definitely playable without tho!
So overall I really like the gameplay, the movement is smooth and super polished. It was a bit annoying when enemies would come out of nowhere and just sniped me with their kamikazeing bodies lol.
The music was super dissonant, but in a way that it actually wasn't a bad listen, pretty good.
Good game overall!
Thanks for the feedback! I planned to make some more enemies that shot bullets as well but since I ran out of time I had too make the enemies be able to out run the player, making them a little to fast though to react especially without the cursor shown. I am trying to improve my music making so I'm glad it was at least a good listen.
Fun little top down shooter! Did have the cursor issue mentioned by others.
Yah I ran out of time to fix the cursor, thanks for playing though!
Nice game! I actually really enjoyed playing your game the only problem I had was the cursor. I'm not sure if it was just me, but when I entered the area of the game my cursor went away which made it hard for me to aim and select the buttons to retry and play. But other than that, I enjoyed it, really well done!
Thanks for playing! The cursor was not supposed to go away but I ran out of time to fix it.
cool game!
Thanks!
Edit: but it doesn't look like you played/rated it...
Nicely done. It has some weird scaling issues where the itch page is really big (I had to zoom out to see it), and the ui was in the wrong places. The art and music was pretty nice. Since there's no cooldown on the guns I found the best strategy is to click as fast as you can. Also the enemies movement was a little hard to predict and they would get stuck in walls sometimes.
Thanks for the feedback! This was my first experience with pixel perfect camera and it kind of messed up a lot of stuff in the end, including the itch page which I had to set to have the resolution of 1920 by 1080 so I think it might look weird when not using a 1920 x 1080 monitor, including the buttons. Same thing goes with the enemy and I plan to fix most of this when the jam ends.
Other than it being hard to press the start button without a visible cursor, the game feels responsive and fun to play. Nice submission overall!
Ran out of time to fix the cursor but I'm glad you liked it!
I don't know why, but this game reminded me of a "Robot want kitty". Probably because of main character? Anyway it is a fun game.
Thanks I'm glad you liked it! I took a quick look of "Robot want kitty" and the character does look sort of similar since mine is basically a robot but with a slime head.
This game is a good base of a twin-stick shooter, the only thing I didn't like was that when you dash you dash you dash in the direction of you cursor instead of the direction you are moving.
Thanks for the feedback! I only had time to fix some things after I playtest so unfortunately I wasn't able to change the dash (which worked well when playtesting the early version) and the cursor which doesn't show up. Maybe in a future update.
Nice game, I had some trouble trying to click the play and retry buttons without the mouse sprite, but overall an interesting game! Nice Work
Thanks, I'm glad you enjoyed it, unfortunately I finished the game with 1 minutes to spare and only after it was over did I realize the cursor didn't show. Next time.
Well made, it would be better if the game is rouge-like but still good enough as a short period project.
The hand drawn sprites feel nice, you even made a idle animation for the player.
I am also surprised that you contained pathfinding for enemies, I know there are many code out there but it still sounds like head-ache.
Thanks for the feedback! The game was initially designed to be a rouge-like but I was very unprepared for that and didn't have the time to learn how to create rooms and procedural generation, maybe in the future I will add this. Surprisingly the pathfinding was the easiest part, I just followed a Brackeys tutorial using A* pathfinding. I'm glad you liked the sprites!