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This was really a nice experience! I felt relaxed at first, then when the screen turned more red then black, with the images inversed, I was intrigued. And at the end of the game I smiled and it was just a great reflection moment, like even thinking about good memories I've had in similar places.

I really liked the animation of the carousel, with the horses turning around, and the inclusion of the arcade game that went with the theme was also fantastic. I think the pacing of the game was good, too, and a good length for what I think you were trying to accomplish. The inclusion of the list helped me feel grounded and gave me a sense of what all is in the game, so while I was just wandering around I still had a purpose. The changing tint to the screen was perfect as well, and hinted at the ending, making it a more natural transition.

For controls, I'm wondering if maybe there could have been a way of indicating that there is something you can walk into? For most of the buildings, it worked out great, but I think there was just one building that was not interactable, but that wasn't just a plain building, and I was a little confused at first if maybe I wasn't at just the right location to trigger that interaction. Something like an arrow that appears could maybe serve this purpose, for instance.

Well done!

(1 edit)

Thank you for the comment! Glad it was overall a nice experience. About the building in the middle: yeah, I wanted to have a dialog about being too scared to go in, but ran out of time\energy for development.