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Boardwalk Memories's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #18 | 4.000 | 4.000 |
Originality | #20 | 3.933 | 3.933 |
Audio | #34 | 3.333 | 3.333 |
Overall | #40 | 3.367 | 3.367 |
Controls | #41 | 3.333 | 3.333 |
Fun | #60 | 2.800 | 2.800 |
Theme | #67 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Wildcards Used
Flattery, Arcade
Game Description
Relive your childhood on the boardwalk.
Source
Not likely
Discord Username
PineyProductions
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Comments
The contrast between the visuals/mechanics and the audio made me burst out laughing at first, although I'm not sure if this was the intended effect.
However as I continued, I feel like the tone took on a life of it's own, and really felt unique.
Like the feeling you might have as a child, walking past drunk adults in the night with blaring music in the distance.
Or being in an unfamiliar place, with strange sounds and smells.
It's a very bizarre clash, and I think it's the games strongest point.
This is a great example of how audio completely changes the experience of the user. If you had traditionally twee happy music, it would have a completely different flavour.
At first I didn't see the 'heartbeat' theme, but you build the atmosphere so well with sound and visuals that my heart was pounding halfway through :)
Also, I found a bug in the game in the game! You can jump in the air! :)
Really great game, even though there is some backtracking, but I'm glad I played till the end. Thanks!
I really like the story this game shows. I won't say what it was so I don't spoil it for anyone, but I tried finding a secret ending, but I don't think there was one.
A very nice and intriguing game !
I love how the color progression and the music create this unsettling atmosphere, it works really well.
I'm also curious, how did you do that nice 2.5d effect ? :)
Cheers and congrats on the game !
Feel free to check my own entry for the jam, I'm curious to hear your thoughts :)
Thanks! Probably not the most optimized approach, but I scaled each line of the boardwalk and edge of buildings horizontally- within the viewframe- to get that effect.
Very charming game! The art style was really nice, I especially liked the depth you added to the buildings with the parallax.
I didn't see the ending coming, it was really nice!
Also cool day / night cycle.
Thank you! Materials with shaders was a big time saver for the day/night cycle.
It's a weird little game (in a positive way). I liked the scribbly art style. I thought that fits the memory aspect very well (maybe the final scene should be in a different style, or just left out altogether). Anyway great work :)
Thanks! Thought about doing photographs or stock images or something for final scene, but yeah, ran out of time\energy.
It's fine. It's okay experience-wise, but I can't say I didn't saw the ending about a million miles away from the bgm, which, speaking of, sounds really low quality for some reason. I couldn't really tell if it was on purpose or the sound quality was just bad. The graphics is fine, even great some part but the artstyle is a little bit over the place so I was actually confused at first if this is supposed to be creepy or sad (especially the swimming part with the black eye socket, I was like ??? should I be scared). Yea overall it's bit cliché but fine.
This was really a nice experience! I felt relaxed at first, then when the screen turned more red then black, with the images inversed, I was intrigued. And at the end of the game I smiled and it was just a great reflection moment, like even thinking about good memories I've had in similar places.
I really liked the animation of the carousel, with the horses turning around, and the inclusion of the arcade game that went with the theme was also fantastic. I think the pacing of the game was good, too, and a good length for what I think you were trying to accomplish. The inclusion of the list helped me feel grounded and gave me a sense of what all is in the game, so while I was just wandering around I still had a purpose. The changing tint to the screen was perfect as well, and hinted at the ending, making it a more natural transition.
For controls, I'm wondering if maybe there could have been a way of indicating that there is something you can walk into? For most of the buildings, it worked out great, but I think there was just one building that was not interactable, but that wasn't just a plain building, and I was a little confused at first if maybe I wasn't at just the right location to trigger that interaction. Something like an arrow that appears could maybe serve this purpose, for instance.
Well done!
Thank you for the comment! Glad it was overall a nice experience. About the building in the middle: yeah, I wanted to have a dialog about being too scared to go in, but ran out of time\energy for development.