Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

I learned that, no matter how hard I try to finish the complete game with tons of extra time before the deadline... ALWAYS ended uploading just a few minutes before the deadline :)

Also learned to use a little better the Unity particle system (which I never had before) and the Avatar Mask for animations.

As always, I really enjoy the experience of not sleeping for one entire night fixing bugs and adding stuffs I forgot to add a few days earlier.

If anyone wanna try my game, here it is: 
https://itch.io/jam/brackeys-5/rate/928191

(+1)

This is a common issue for sure. You need to make sure you clear out time for food and sleep.

My goal is to always have an MVP by Day 2 (Day 3 the latest) in 5-7 day jams. And then get to 90% by Day 3/4, and playtest, balance, polish until submission time.

Nice tip. I thought i was doing that. Spent too much time on polishing the combat system and the animations. That was my biggest mistake, for sure