Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Congrats on your 1st jam! Ants working together for the theme is very appropriate. It's unfortunate that the game is unfinished, but at least you were able to learn from the experience, which is the most important thing. 

The art and music are cute and fit the game well. Have you tried using trigger for the water to initiate the death sequence? A suggestion I would also like to suggest after reading your devlogs is to focus on the gameplay of the game first and foremost before the arts. For example, coding a win sequence and maybe just using Debug.Log to see if it's working before making an animation for it. This technique helps me finish my games quicker, but it's also just a personal thing so feel free to ignore it. What's really impressive is that you kept making detailed devlogs while working on the game itself. That's really difficult! Don't stress yourself out too much and focus on the best/core part of your game. Keep up the good work!

(+1)

Hey thanks so much for your feedback! :)

I had tried using triggers and a delegate to create a death system but i couldn't get the player to return to a position T_T. The triggers worked fine but nothing else worked. 

Looking back I agree a lot with what you say. I think next time I should focus more on the coding and getting mechanics in place before art. I mainly used the devlogs as a personal journal for the project, so i'm glad that you liked them!