the controls are bad, like the character goes down for the duration I pressed down. Maybe make it a tile game where no matter how long press, it will go by 1 in the direction. But this game is really good
Thank you for the feedback!
We struggle between this two input mechanics which could completely change how the game feels. We wanted to combine arcade/platformer dynamic movement with pace of puzzle games. If we were made a turn-based puzzle we would lost the dynamic part completely.
But your comment makes us think, so who knows :)