Many thanks, fedusiv!
voxelpush
Creator of
Recent community posts
Thank you for the feedback!
We struggle between this two input mechanics which could completely change how the game feels. We wanted to combine arcade/platformer dynamic movement with pace of puzzle games. If we were made a turn-based puzzle we would lost the dynamic part completely.
But your comment makes us think, so who knows :)
Hey everyone!
Vera Zhabinskaia and I just launched our first game and I'm so excited to share it with the community. We would love to get any feedback from you, please don't hesitate to contact us!
During the day, Noah is the most ordinary guy, like your classmate or neighbor. But as soon as he falls asleep, another Noah wakes up—Woah, which Noah made-up himself to cope with sleepwalking. But in the morning he doesn't remember anything...
During the day, Noah is the most ordinary guy, like your classmate or neighbor. But as soon as he falls asleep, another Noah wakes up–Woah, which Noah made up himself to cope with sleepwalking. But in the morning he doesn't remember anything…
Authors: Konstantin Zhabinskiy (@zzzhabinskiy): Game Design, Development, 2D Art, UX/UI Design, VFX, Level Design Vera Zhabinskaia (@veramufasa): Game Design, Story, Narrative Design, Level Design
Special thanks: Theodore Zhabinskiy, Stanislav Zhabinskiy, Elijah Straykov, Nikolai Korshunov, Simba & Rafa, itch.io Community
Third party assets: Kenney.nl (SFX, Sprites), "Dungeon" by Gothorlagee (Music)
It's our very first game and first participation in game jams, so we'd love to get any feedback from you. Please consider contacting our studio, Gridly Games
During the day, Noah is the most ordinary guy, like your classmate or neighbor. But as soon as he falls asleep, another Noah wakes up–Woah, which Noah made up himself to cope with sleepwalking. But in the morning he doesn't remember anything…
Authors: Konstantin Zhabinskiy (@zzzhabinskiy): Game Design, Development, 2D Art, UX/UI Design, VFX, Level Design Vera Zhabinskaia (@veramufasa): Game Design, Story, Narrative Design, Level Design
Special thanks: Theodore Zhabinskiy, Stanislav Zhabinskiy, Elijah Straykov, Nikolai Korshunov, Simba & Rafa, itch.io Community
Third party assets: Kenney.nl (SFX, Sprites), "Dungeon" by Gothorlagee (Music)
It's our very first game and first participation in game jams, so we'd love to get any feedback from you. Please consider to contact our studio, Gridly Games