Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thank you for the feedback!

We struggle between this two input mechanics which could completely change how the game feels. We wanted to combine arcade/platformer dynamic movement with pace of puzzle games. If we were made a turn-based puzzle we would lost the dynamic part completely.

But your comment makes us think, so who knows :)