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at  first it was confusing for me,  because of using many colors in some levels, like level 7. I played till level 11 and precise jumps got frustrating, then I gave up .
visuals were appropriate, sound effects were great. It was innovative game but I think if you work more on level design it could become a catchy and fum game. good job :)

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Thanks for your comments.

Believe me, I wish I could've worked more on level design, but a week is a very short time. But again, thank you. <3 

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yes I know, we ran out of time too :D