I like the concept, but I feel like this is type of game that heavily depends on cool SFX and satisfying particles. Also the rapid change of pace at some point comes very unexpected
Yeah we probably worked the most on the audioreactor and trying to make it look cool with vfx, so that's a good point. Gameplay wise we had to hastily put everything together because of bad time management and real life getting in the way sadly. Thank you for your critique :)