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(+1)

The cutscenes were great and really made the game feel more interactive. I'm not sure if it's supposed to be difficult or if I just suck at platformer games (definitely a possiblity), but it had a rage-quit like vibe to it. Increasing the length of the upgrade would help with that, unless the purpose is rage quitting! Overall a pretty fun platformer.

(+1)

We wanted to make the power ups a short burst so that the game play felt a little faster. I think the main reason for the difficulty is as others have mentioned, the gravity. Thanks for the nice comment :)