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Thank you for the feedback! I'm glad you liked the dialogue and art. The color of the pieces were just Godot built-in constants I used as stand-ins--I intended to go back and set the color to align with the rest of the game, but I forgot... until just now... oops. A few other people have had the scroll wheel issue, sorry about that. Lessons learned!

Oh nice, I gotta learn how to do that with the palette swapping with color constants! (I also use Godot btw) But the graphics are still pleasing, the palette is more of an extra polish thing you could add!

For reference, all I did was use a grayscale image in a Sprite, then set the 'modulate' property to one of these colors: https://docs.godotengine.org/en/stable/classes/class_color.html

Very useful for prototyping.