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(1 edit)

Thank you kindly. 

I really appreciate the critique, and honestly I agree with you 100%.

I made all of the levels in one day, and I couldn't decide a clear path. I just blasted through all of the ideas which came o my head, which is why it's messy in it's pacing.

I think the stages should lean towards more quick and flow-y style, and extras like the flowers should be seperate and have those type of exploits and puzzle like feel.

A quick solution which came in mind is having only certain type of orbs not reset on respawn for the puzzles, and have the main path reset for those quick feel I honestly like more.

As for the timer. Was definetely on my check list, but I started late on the jam and by the time I finished it I was exhausted so I just left it out lol

Thank you again! really appreciate it!