the audio is fantastic, fitting the visuals well, all while adding that extra touch that just keeps you hooked, trying again and again. Talking about that, the levels are incredible, exploiting the mechanic super well, and really challenging you to cross that last gap where you're always failing, but are not blaming the game for it, only your own skills.
Overall, this game can be sooo frustrating but in the right way, keeping you trying and trying, until you finally finish it, and can just mess around in that last credit room (very cool thought btw) 10/10!!!
The only thing I can think of that was a bit confusing at first, was the fact that death does not reset the position of the orbs, which is exploited in some levels to the player advantage, but in other (like the one where you need to climb all the way to the top) can mess up the level design, forcing the player to exit and re-enter the room to set it back to normal. I don't know if that mechanic was intentionnal, but i can't help but feel like the flow of the game is based on how quickly the player can try again on a challenge, and how can he act to ace a level perfectly. Collecting orbs by throwing yourself on spikes kinda defeat that purpose, but also creates some interesting strategies, so i have mixed feelings about it.
Please keep it up, I would love to see that game going somewhere, and i think it would be interesting to add a timer at the end, as it would insentivise people to speedrun it, the same way as games like super meat boy do.
Great mechanics, Great art, Great Audio, Intersting take on the theme (nice wordplay on the title btw), all in all, one of the best submissions i have tested so far :)