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(+1)

Awesome concept! i really like the idea of using dead selves to jump on and stuff. The only problem is that the lack of checkpoints and the jump and attack cool downs make the game really tedious to play :/

I also somehow managed to fall out of the world 0-0

(+1)

Few people have mentioned  the falling out of the world bit. I completly forgot to create  a fail safe for if the player got out of bounds, i do think i know where your talking about though and the jump timer is not meant to be so long/short . People have been getting quite long cooldowns while other people have been getting quite short cooldowns,  its a bug that came up that i just did not realise. Super happy you like the concept though :)

(+1)

If you need help debugging, the problem might have something to do with using update instead of FixedUpdate or not multiplying by Time.deltaTime.

(+1)

Thanks! I'll take a look to see if that works when i get round to working on a patch/fix after the jam is done! :)