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(+1)

Few people have mentioned  the falling out of the world bit. I completly forgot to create  a fail safe for if the player got out of bounds, i do think i know where your talking about though and the jump timer is not meant to be so long/short . People have been getting quite long cooldowns while other people have been getting quite short cooldowns,  its a bug that came up that i just did not realise. Super happy you like the concept though :)

(+1)

If you need help debugging, the problem might have something to do with using update instead of FixedUpdate or not multiplying by Time.deltaTime.

(+1)

Thanks! I'll take a look to see if that works when i get round to working on a patch/fix after the jam is done! :)