Solid puzzle game, with fun word play!
Fun:
This deserved a solid score since the unique mechanic of building words to solve puzzles was fun. I know you only had a week to build this, but I think if you implemented more possible solutions to the puzzles then you could really have fun with the mechanic.
Innovation/Theme:
Another solid aspect. You combine letters, which on their own are useless, but together become useful tools. The main word building mechanic was unique which carries over into the theme very smoothly. Only thing I could say about the innovation aspect, is there has been recent games with similar concepts such as baba is you. It's still a fresh idea of how you use the mechanic though.
Graphics:
The graphics were very cute and simple. You had a nice squiggle/wiggle effect on all the objects. The background was always a flat black, which generally made the levels feel empty. Don't take this as a negative, but all the art gave me the impression that it was made quickly in MS paint. If you are looking for breath taking graphics, this is not the game for that. This game sticks with a style and uses it well and stays consistent.
Audio:
The music was very pleasant and it changed for each level. The music reminded me of the 1950's lovey dovey diner scene you'd see in a movie. It worked very well for the game and didn't drone on. The only thing I can say here is even though the music worked well and fit the game, it wasn't entirely memorable to me. There was no hook to it that made me want to hum it my daily life. But still a solid experience!
Game Design:
To me, this is the most important category. This is taking every category here and combining them into a end product. You took a fun and unique concept of combining letters to make words that turned into usable tools/objects all with a simplistic art style that still stood out on it's own, with an atmosphere created by a decent story and music that added volume. The only major drawbacks to this game was the slightly clunky movement. Maybe being able to hold down a key for continuous movement would have helped here, and also the generic black background became a little overwhelming staring at for a bit. The puzzles were very solid and all had a solution, just a strict solution, which once you got the gist of how the game worked, it made the rest of the puzzles feel a little too easy. I think utilization of multiple solutions via different words built could have really improved the game, but in all honesty the time restraint of a week restricted this area. What you created was strong all around and a fun experience!
I streamed the game here: