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(1 edit) (+1)

So your Mac build is borked. You somehow managed to extract the .app contents and zipped those? But I did do some trickery and got it working with the following steps.

chmod +x Contents/MacOS/Stronger\ Together
mkdir Stronger\ Together
mv ./Contents ./Stronger\ Together/Contents
mv ./Stronger\ Together ./Stronger\ Together.app

Then the app launches just fine.

Then to the game itself. The sprite work was phenomenal, dunno if that was your half of the 50% or not. Music was also nice and fit well and same goes for the majority of sounds effects. The jumping sound stuck out like a sore thumb and was too loud.

The windows having collision was weird... 🧐


Had some pretty glaring usability issues. The level could have auto restarted when someone died, you have to get everyone to the end anyway. And when you go trough the end door, it would have been nice if it switched automatically to some of the others still left on the level. Restarting which had to be done super ofter too was hidden behind a menu and a mouse interaction requiring button on that. And you only teach that menu opening button (tried all the classics like R and ESC but not enter 😅) half way through the game when I had already been hard locked once.

And the hard lock was because in the tutorial I managed to somehow put all the available ladder pieces on these two same spots.

Every level followed the same exact path. Or at least until I quit. First gather wood with jump dude. Then go through the same route hand in hand with the other two constantly swapping between em to build and then whacking stuff. It kinda because quite tedious after some repetitions.

And the slowness didn't stop there either, there were so many times when (usually the jump dude) had to wait around for a mob to mosey on and turn around or risk an instant failure. The enemies were a bit too aggressive too in my opinion. You really had to be ready for em and swing a good time in advance. I don't think the combat was really supposed to be the main emphasis on the game, more like just being yet another puzzle piece and the solution for it was the hammer guy. But if you try to jam this said puzzle piece the wrong way around you're completely screwed.

So many levels had these annoying fail traps where you mess up even a little, you have to restart and try again. Like for example in this level if you are a bit too eager and jump over the wood and the character immediately gets sucked in the door.


Or if in this one you push the box a bit too hard...

And that level was indeed where I called it quits too. I just do not see how to get past this part even if I hadn't misplaced any ladders.


So you need three ladders to build a way to get the box. And unless you can somehow cheese the box to the middle floor so the hammer guy doesn't have to go down, you need the two bottom ones to get back up. I dunno, would a third ladder in that same diagonal be enough to get up there?

Ladder placing accuracy and the overall quickness of the movements was the biggest buzzkill for the fun factor in this one for me. Having a slight acceleration so that the characters wouldn't instantly jettison to max speed when you hit the key but instead slowly get there would have saved me from so many unnecessary deaths and would allow for some more precision. And the ladder building could have had some sort of cursor or something showing where the ladder would be built. Also would have saved my runs (and nerves) quite a few times. Just like on the picture above. Ladder building also had this weird dunno if intentional thing where you could only place every other ladder but still keep climbing. None of the other characters of course were able to climb these so it was useless.


Anyways, good job! 👍 The idea was fun but in the end execution department could have used some final polishing touches to make it player friendly.

(+2)

Thanks man, you really pointed out all the issues. Ill make some changes based on your feedback and unfortunately by the time I knew the Mac version was broken I was locked out of updating the page on itch. I don't disagree with anything you have said some were genuine bugs and some were intentional. I agree that the level should move on without any inputs and that the option to restart should be clearer and more immediate, all the points about the game being slow wont be changed as this is a puzzle platformer and as you progress you have to think about the path and choose different approaches with the limited amount of resources to proceed. Regarding the fifth image if you saved your ladders and got the crate using the jump guy instead you can build a long ladder at the end next to the door, but like I said different approaches with the limited resources you have.

Yeah, well at least all the necessary files were there so with some knowledge on how the Mac apps are structured, it wasn't that hard to get it working. And anyone else facing the same can just slap those lines to terminal and voila.

Oh damn, I actually did get the crate with the jump dude. On my previous try I though jumping through the enemies would be too difficult so I guess I for some reason on my next try built the ladder up there and still didn't even use the hammer guy. But now looking at the pic, can you really jump from the mid platform all the way up there? I looks too high to me right now.

Btw, saw someone else too use the exact same environment tile set so I guess that half was the non you part. So you drew and animated the character sprites yourself? They looked awesome.